Each node is one contaminated area, one color. Walk the colors you want; that path is your build. Build and health carry from node to node. Die and the run ends.
Growth is permanent for the run. Radiation you spend growing is radiation you do not carry into the next area.
Card reward
Choose your spore
In the real game, death rerolls your species for you. For testing, pick a starter deck. Your build grows from whatever you pick.
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River crossing
A contaminated river. Wade deeper for a bigger pot of radiation, but every step the current rises and may sweep your footing. You climb out Soaked: it drains your radiation for the first turns of your next fight.
Boney merchant
Cards for sale · click to buy
Thin your deck · click a card to remove it
Your spore scatters
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What actually killed the run?
How hard did it feel? (1 easy, 5 brutal)
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