Looking around. Click anywhere, or press M, to come back.
The record
Everything that has happened, oldest first.
AREA CLEANSED
TAKE NONE
Your body is busy.
Card reward
The cache splits open
Take one item, or take the rare card cache instead.
Satchel full
Incoming
What you carry · drop one
On you
YOUR THINGSYOUR BODYYOUR DECKYOUR JOBSTAPES
Found tape
Start over?
Abandon this campaign and start a fresh world? Healed ground and knowledge are lost.
The Source, cleansed
The world breathes again. You healed it.
The Spore Voyage
The wind is ready.
The Perfect Steward
Every tile that can heal is healed.
The inversion
The last stronghold falls. The world turns inside out.
MUSH
Eat the poison. Heal the world.
You die. The network doesn't.
The network stirs
What grows this time?
Choose the voyage
Your class is for this whole campaign. Everything saves itself.
The Heart
A new spore takes
River crossing
A contaminated river. Wade deeper for a bigger pot of radiation, but every step the current rises and may sweep your footing. You climb out Soaked: it drains your radiation for the first turns of your next fight.
Boney merchant
Nothing new. The road brings goods when the ground gets cleaner.
Cards for sale
Services
The exchangethe rate follows what you hoard
Rumours and tablesGear in stockThin your decktap a card to remove it
Remove this card?
The network is losing these memories.
Save what you can. The oldest memories are never taken.
THE TOLL
The network sends everything.
The whole network turns toward the Source. Everything it has is yours.
The world rises.
The ladder forks.
Permanent. The Heart can re-open one fork, at a price.